
One agentic AI platform for Epic's global content, at game speed and scale.
Epic is building AI into Unreal Engine 6, with Claude and MCP native to the engine. LILT is the same kind of platform for the content around your games: instant AI translation at the scale of in-game text, UGC, and live-ops, with agents and expert verification only where it matters. It is MCP-native and Claude-native, so localization fits the AI-native world you are already building, and volume economics keep it affordable as you scale.





Use cases
How Epic Games wins with LILT
In-game text and UI at scale
Localize game UI, dialogue, and on-screen text across many languages, fast enough for live releases.
Creator and UGC content
Translate UEFN creator and community content at the volume of a global player base.
Live-ops and events
Keep seasonal events, battle passes, and in-game store content localized on the live-ops cadence, not agency timelines.
Store and marketing
Epic Games Store listings, campaigns, and community content on-brand in every market.
Instant AI, verified where it matters
Route high-volume content to instant AI translation, and add agent or expert verification only for the content that needs it.
Agent-native, in your engine world
A localization agent that fits an MCP- and Claude-native pipeline, the same AI world Unreal Engine 6 is built on.
Enterprise trust, built in
Your content and data stay yours
Custom models trained only on your content. Your data is excluded from anyone else's model training, with automated PII redaction and role-based access.
Flexible, secure deployment
Self-managed, private, or air-gapped options to meet strict data-residency and security requirements.
One governed system
One glossary and style guide, risk-tiered review, and real-time MQM analytics with a full audit trail.
Quality that scales with you
Word-prediction-accuracy analytics show when content is safe to run AI-only, so you scale with confidence.
One platform, not a patchwork
A verified-first, per-word agency model prices out high-volume, fast-moving game content. LILT runs instant AI, agent verification, connectors, and analytics as one platform on volume economics, so you scale content without scaling cost, and turn on human review only where it earns its place.
Economics
Speed
AI path
Quality control
Your data and IP
Fit with your engine
Built for how Epic works
Your teams do not need another silo. LILT connects to the pipelines and AI tools your teams already build with.
Agent-native and MCP-ready
A localization agent for an MCP-native pipeline, the same protocol Unreal Engine 6 is built on.
100+ connectors and API
Connect the content systems and repositories your teams use, and trigger translation inside your build and live-ops pipelines. Around 80% of LILT work flows through connectors, not files.
AI assistants, including Claude
Request translations and check status from the AI assistants your teams use, including Claude, with brand governance built in.



